Even before the release of “Toy Story,” RenderMan was used to create special effects for seminal films such as James Cameron’s “Terminator 2: Judgment Day” and Steven Spielberg’s “Jurassic Park.” Later, it fed the creation of movies like “Avatar,” “Titanic” and the “Lord of the Rings” trilogy.
In the early 1970s, Dr. Catmull was a Ph.D. student at the University of Utah under one of the founding fathers of computer graphics, Ivan Sutherland. When he moved to the New York Institute of Technology on Long Island and later Lucasfilm, the Northern California movie production company that made the “Star Wars” films, he brought an academic’s sensibility, encouraging his engineers to share their work with the wider community of researchers.
“I had such a great time at Utah,” Dr. Catmull, 74, said in an interview. “I wanted to take a lot of the same principles and apply them to the next place.”
At Pixar, that attitude continued. Though Pixar was owned by Steve Jobs — whose belief in corporate secrecy became famous the world over as he built his other company, Apple — Pixar engineers like Dr. Hanrahan regularly published academic papers describing the underlying details of their work.
“Almost every project was owned by the community of computer scientists,” said Michael Rubin, the author of “Droidmaker: George Lucas and the Digital Revolution,” who worked alongside Dr. Catmull at Lucasfilm. “A product like RenderMan was not just something made by Pixar, for Pixar. It belonged to the community.”
This accelerated the development of software and hardware like the specialized computer chips needed to generate 3-D images. These graphics processing units, or G.P.U.s, drove the 3-D computer games that became ubiquitous in the 1990s and 2000s. Later, they played an essential role in the design of virtual reality and artificial intelligence technology, including the techniques that underpinned self-driving cars, facial recognition services and talking digital assistants like Alexa.